Battlerager (Races of Faerun 3.5)
Dwarven battleragers are legendary berserker warriors who can enter a battle frenzy through ritualistic singing. They are believed to have been touched by the dwarven gods of battle, who taught them that if they die in battle, they will return stronger than before as a just reward. Therefore, they have no fear of death. They are given to drinking, rowdy and boisterous singing and drunken dancing. Battleragers command grudging, if fearful, respect within dwarven society, where they are known to have coined such philosophically complex dwarven maxims like "head first" and "if it moves, kill it." Most live short, glorious lives.
While enraged, a battlerager's face becomes distorted and twisted. His teeth grind together as spittle flies from his mouth and dribbles down his beard. His eyes enlarge, bulge and become bloodshot. Charging into battle, he bellows forth his clan or holy war sing, throwing his hammers and axes all the way, before cleaving his foes with his mighty dwarven waraxe. In short, he comes almost unstoppable. Battleragers are often covered from heat to toe in body art, from tattoos to brands to ritual scars. They prefer to wear spiked armr, and some of them ride trained boars into battle.
Battleragers are usually single classed barbarians before taking the prestige class, though multiclass barbarian/fighters are also common. Barbarian/rangers and barbarian/clerics (known as "vindicators") are not uncommon as well. Other multiclass combinations are almost unheard of.
Class FeaturesHit die: d12
Requirements
- Race: Dwarf
- Alignment: any non-lawful
- Base Attack: +5
- Skills: Intimidate 8 ranks, Knowledge (religion) 2 ranks, Performance (singing and any other) 2 ranks
- Feats: Endurance, Power attack, Cleave
- Special: Ability to rage
Class Skills: Climb, Craft, Handle animal, Intimidate, Jump, Knowledge (religion), Listen, Perform, Ride, Tumble and Survival.
Skill Points: 2 + int modifier
Weapon and Armor Proficiency: Battleragers gain no new proficiency with any weapons, armor or shields.
Rage (Ex): At 1st, 3rd and 5th level, the battlerager gains another use of barbarian rage per day. If the battlerager has the ability to enter a greater rage, the extra rages granted by this ability are greater rages as well.
Gruff (Ex): Battleragers are known to be rude, uncouth and violent. They suffer a -4 penalty on all charisma based skill and ability checks, except for intimidate checks. Battleragers receive a +2 bonus on all intimidate checks.
Rock Gut (Ex): A battlerager's natural resistance to poison is stronger than most dwarves. At 1st level, his +2 racial bonus on saving throws against poisons increases to a +4 racial bonus.
Close-Quarter Fighting (Ex): At 2nd level, a battlerager gains the Close-Quarter Fighting feat.
Fearless (Ex): At 2nd level, a battlerager becomes immune to fear and similar effects. He also gains a +2 insight bonus saves against all mind-effecting spells and effects.
Improved Unarmed Strike (Ex): At 3rd level, a battlerager gains the Improved Unarmed Strike feat.
Great Cleave (Ex): At 4th level, a battlerager gains the Great Cleave feat.
Reckless Offensive: At 4th level, a battlerager gains the Reckless Offensive feat
Natural Armor (Ex): By 5th level, a battlerager's flesh has become so scarred and corded with muscle that he gains a +2 natural armor.
* Reckless Offensive: On your action, before making attack rolls for a round, you may chose to take a -4 penalty to your AC during the round to gain a +2 compentence bonus on all melee attacks in the same round. The penalty to AC and bonus on melee attacks apply until your next action. You cannot use Reckless Offensive with ranged attacks. (Races of Faerun)
* Close-Quarters Fighting: You gain an attack of opportunity whenever an enemy attempts to grapple you, even if the enemy has a feat or special ability that would normally bypass the attack. If you deal damage with this attack, the enemy fails to start the grapple unless it has the Improved Grapple fear or a special ability such as improved grab. If the enemy has such an ability, you may add the damage you deal as a bonus on your opposed check to resist being grappled. This feat does not give you extra attacks of opportunity during a round or allow you to make an attack of opportunity when you would be denied one for being surprised, helpless or in a similar situation. (Complete Warrior)